Veni Vidi Games. Veni, vidi, lusi.

We came. We saw. We played.

Veni Vidi Games is a game studio. We make and publish our own games for PC, console and mobile.

The Veni Vidi Games emblem: a gold winged helmet with a red crest
Scroll to look through the helmet

Vidi

We saw worlds worth building. Pick one.

  • A commander in a winged gold helmet directs an army toward a walled hill city at dawn.

    Maps to read, lines to hold and a plan that survives about four turns. We like strategy that rewards thinking ahead and forgives a bold mistake.

  • An armoured hero in the winged helmet cuts through combat drones on a space station, a ringed planet behind.

    Tight controls and a short path from “again” to “got it”. Action that feels good in the first ten seconds and still surprises after ten hours.

  • A party of adventurers and a fox look out from a cliff over a twilight valley with a great tree and two moons.

    Long roads, odd companions and choices that follow you around. Worlds worth getting lost in, and stories that notice what you did.

  • A race car driven by a figure in the winged helmet drifts through a seaside corner ahead of two rivals.

    Clean lines, late braking, one more lap. Speed you can read at a glance and handling you can spend years getting right.

  • A small figure in the winged helmet pushes a glowing cube across a floating structure of stairs and arches.

    Small rules that fold into big trouble. Puzzles that respect your time, teach without lecturing and make you feel clever for good reason.

  • A builder in the winged helmet studies a blueprint above a hillside town under construction by the sea.

    A plot of land, a pile of timber and all the time you need. Build it, tend it, watch it run, then change your mind and build it better.

Lusi

We played. On every screen we could reach.

A good game should feel at home wherever you pick it up. We build for four kinds of screen, and tune each version for the hands holding it.

Mouse, keyboard or controller. Settings that scale from a travel laptop to a tower with too many fans.

Your move.

Our first games are in development, and this is where we'll announce them. If you'd like to talk before then, about press, business or the games themselves, write to us.